Client: Stichting Exodus
Objective: A game tailored on the Exodus program
Topic: Live, work, relationships and meaning

Exodus has a “Apple of Orange” won, a prize awarded by Z.K.H. Crown Prince Willem-Alexander. Exodus has this price include used to tailor a game to worry about the products and services of Exodus.

In Exodus get (ex-)detainees the opportunity to successfully return to society. The program in the Exodus Homes is based on the four keys: live, work, relationships and meaning. With the game teach residents and supervisors playfully how these keys facilitate the return.